Projects
My most recent efforts have been in collaboration with FrameDelta LLC. I do Design, Coding, and Worldbuilding. Several projects are underway, and I have participated in Game Jams with them. The itch page is still WIP, but can be found here: https://framedelta.itch.io/
While working with GetSlapped! Studios, I worked on several projects.
GetSlapped!#

GetSlapped! is the first game created by GetSlapped Studios, a comedic Beat-em-Up inspired by Russian Slap Fighting Competitions. Play as MC Slap as you try to become the ultimate Slapican.
Role: Lead Gameplay Engineer, Gameplay Designer
Responsibilities included:
- Leading the Gameplay Coding team
- Coding the Abilities of the Players and Enemies
- Design of various Combat Elements
- Enemy AI and Pathfinding
- Particle Effects
- Optimizations for Rendering, UI, and Particle Effects
Lost Media
Lost Media is a prototype made under GetSlapped Studios. A Platformer where the player controls Buster, a retired Film-Noir Detective VHS in an Abandoned Video Rental Store.
Role: Lead Gameplay Engineer, Gameplay Designer
Responsibilities included:
- Leading the Gameplay Coding team
- Coding the Abilities of the Players and Enemies
- Level Design Contributions
Student Projects
BioCarnage#

This was the project for my UCF Game Design Senior Workshop class. This project was the only one to be instantly green-lit after the Prototyping stage.
BioCarnage is a hybrid Third-Person Hack’n’Slash and First-Person Shooter Action Game centered around saving the world from an Alien Invasion using a Mech-suit. The Mech-suit has many capabilities including a grappling hook and the ability to siphon the BioEssence from enemies into powering up its capabilities.
Role: Team Lead, Creative Director, Tech Lead
Responsibilities included:
- Managing the 15 Student Team
- Setting Deadlines and Meetings
- Contributions to Level Design, Narrative
- Combat Design
- Main Programmer, working on everything including Player-character code, AI, UI, Level Scripting, Interactive Objects, and more.
- Level Design Contributions
Hostile Takeover

Hostile Takeover is a board game about heroes from a variety of times and dimensions being teleported into a Modern Office setting. The goal is to either kill enough office workers to satiate your bloodlust or rise through the ranks and become CEO before any of the other players acheive their goal. During this, players will engage in office related activities and shenanigans, such as fixing a broken printer or casting a fireball spell.
Role: Designer
Responsibilities included:
- Created the Tiling and Event Systems
- Created the Game Mechanics and Gameplay Flow
- Created most of the Character Classes
- Created the Win Conditions
HomiSlide

Homislide is a game about a Heavy Metal Demon trapped in Hell trying to shred and kill his way out. This game plays as a top down action game with a focus on keeping the player moving to avoid attacks and keep their heartrate up. The player has the ability to Rock’n’Roll Powerslide thanks to the immense blood sprayed on the floor from slaying.
Role: Designer, Programmer
Responsibilities included:
- Created the Title (I’m proud of this one)
- Set the Aesthetic Approach
- Gameplay and Narrative Design
- Gameplay Coding including Player-controller, Animation Logic, Procedural Dungeon Generation and Blood Physics